|From Twitter, Monday, 8-22-2016
||[Aug. 23rd, 2016|04:00 am]
11:36 PM - The refactor is working nicely, but it does mean I need to rework all the special rooms in Endless Labyrinth. (hopefully for the last time)|
11:37 PM - @ID_AA_Carmack: I wish I was half the math genius a lot of people think I am -- I pretty much got here with well applied high school math.
11:45 PM - Before, each room was a single prefab in /Resources/. Now, each room is an inactive gameobject, *composed* of wall and pillar prefabs.
11:46 PM - Thus, in the new system, I can tweak the basic walls and pillars without having to rebuild all the rooms. (Except this one last time)
11:48 PM - Example: to prevent the player from sticking their head through walls and cheating, I needed to add new triggers to every wall in the game.
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